CV/About Me

About Me

Hey there, I’m Mohammed Waseem, and I’m all about bridging the gap between technology and creativity in the gaming world. My journey started with a degree in 3D modeling and animation for games, where I found my niche in technical art, but it wasn’t always where I began.

Originally trained in software engineering, I felt a pull towards the vibrant world of gaming and decided to make the leap. What captivates me about technical art is its unpredictability – one moment, I’m immersed in solving shader puzzles, and the next, I’m untangling rigging challenges. It’s this dynamic nature that keeps me hooked.

People often ask me what specific area of art I want to specialize in, but truth be told, I could never give them a straight answer. That’s because my passion lies not in a particular facet of art, but in the thrill of problem-solving itself. Whether it’s troubleshooting a shader issue or refining a rigging technique, I’m driven by the challenge of finding solutions, no matter where they may arise.

But what truly fuels my passion is the collaborative aspect. Working alongside diverse teams, each with their own unique perspectives and talents, is where the real magic happens. There’s something incredibly fulfilling about pooling our skills together to bring a shared vision to life.

Over the years, I’ve had the privilege of learning from some incredible mentors and teammates who’ve shaped my approach and fueled my enthusiasm for what I do. For me, success isn’t just about individual achievement; it’s about lifting each other up and celebrating our collective wins.

As a technical artist, I see myself as a facilitator – someone who’s there to support and empower the team’s creativity in any way I can. Whether it’s troubleshooting technical hiccups or brainstorming innovative solutions, I’m always ready to roll up my sleeves and dive in.

So, if you’re as passionate about pushing the boundaries of gaming as I am, let’s join forces and create something extraordinary together.